Dawkin’s stated goal of ‘a plot-hook in every paragraph’ is clearly present. I gave my players a chance to read these backgrounds and most groups spent between 10-20 minutes reading through them. We were provided character sheets, and detailed two-page backgrounds on each character. That said, there are hooks that would allow you to do so if you were interested in trying it out. Having done so, I didn’t add any of their elements into the game at all, and that wasn’t a problem. I’ve never previously run any of those chronicles, but I did read through them prior to running Rusted Veins. That said, you don’t need to have read them or know their content to enjoy this adventure. There are layers upon layers present that wouldn’t otherwise be obvious to those who haven’t played those adventures. This pedigree makes the adventure feel deep, nearly by default. Rusted Veins is a continuation of Forged in Steel, Ashes to Ashes, and Dust to Dust. A whistling wind blows through the streets, and thunder shakes the windows of your haven” The rain in Gary is acidic, and you can hear it making slight burning hissing sounds every few drops, it hurts to stand in the rain for long. It starts to rain the rain is falling in heavy droplets that soak you to the bone. ![]() This has left Gary a veritable ghost town, filled with crack houses and dilapidated buildings of all forms. It’s broken, run down, and industry has fled. Rusted Veins (sections in quotes are descriptions I used in my game) To the players of Baggie, in particular, thank you for engaging with some of the adversarial aspects of this character, it was really awesome.īelow I’ll be diving more deeply into certain mechanics, and elements of the story, but above are my core thoughts in my post GenCon fugue. I sincerely enjoyed running this game for you. A shout-out to my players at GenCon 50! You were all awesome. It’s gritty, honest, and it opens a door into the classic World of Darkness that needs to be opened and enjoyed. Honestly, if this quality of work continues than I anticipate that Vampire 5 th Edition will win awards. This story succeeds at that, there were a few elements I chose not to include while I was running, but Matthew (and other writers) did such a wonderful job creating multiple hooks that this wasn’t a problem. Vampire at its finest offers a chance to explore dark themes, recognize them, and then work to find ways to conquer the darkness while staring deeply into the abyss. It’s gritty, street level, and the night to night need to survive felt incredibly present. Thematically, the story in Rusted Veins has the feel of Vampire 1 st Edition. It also continues the stories in Ashes to Ashes (1 st Ed) and Dust to Dust (V20). Rusted Veins is a continuation of the Forged in Steel chronicle from the original Vampire: The Masquerade 1 st Edition core book. The Alpha ruleset was written by Kenneth Hite, Jason Andrew, Matthew Dawkins, with guidance, editing, and contributions from Karim Muammar, Martin Ericsson, and Jason Carl. The module adventure, Rusted Veins, was written by Matthew Dawkins, with contributions and assistance from Kenneth Hite, Jason Andrew, Karim Muammar, Martin Ericsson, and Jason Carl with special thanks given to consultant Monica Valintinelli. That said, this mechanic is a boon for adhering to the theme of Vampire: The Masquerade and ensured that the concept of The Beast and the need to Feed were incredibly present. Particularly, as in the pre-alpha, the inclusion of Hunger dice is different. Mechanically, the game has some departures from previous Editions of Vampire. ![]() ![]() These rules will be outlined more fully below. This Alpha product included a significant slice of rules, particularly focused around Hunger, Compulsions, combat, and some disciplines: particularly Potence, Presence, Fortitude, Celerity, and Obfuscate. Upfront, this set of the rules and the adventure was a significant improvement to the pre-alpha slice which came out at World of Darkness Berlin. Over these sessions I got very familiar with my particular take on the adventure, Rusted Veins, and very familiar with certain elements of the rules which I leaned on heavily. At their invitation, I got to run 5 play tests of Vampire 5 th Edition’s Alpha release. They usually demo and playtest White Wolf and Onyx Path Publishing products. I was invited to attend by The Wrecking Crew, a gaming demonstration group. This was the first time I’ve ever had the chance to attend and the convention was amazing on so many levels.
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